This can quickly turn into a huge creature and it gives you passive card advantage as you go, sometimes getting four extra cards every turn cycle
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In the last year or so, I have played a lot of different builds of decks, that to some degree is centered around chaining Trisks
Interestingly, this one isn't an 'islandwalk' or 'islandhome' creature, but a defensive creature that has more toughness than usual
Maelstrom Pulse, while a bit expensive, seems like a fine one-of or so in Golgari decks, and is a nice way of shutting down a fast aggro draw or getting rid of multiple Unholy Annexes